Waves
CombatCut through swarm after swarm of cursed little things until the room goes quiet.
A roguelite of doors · 1–4 co-op
Every door hides a problem. Every room carries a curse. Clear the room, pick a door, and see how far you get before the next one is your last.
The endless run
Every run starts from zero. No one knows where the journey ends.
The rooms · footage
Real in-game captures — no renders the game can't deliver. The signal arrives as each room is ready.
Cut through swarm after swarm of cursed little things until the room goes quiet.
Read the room. Solve what it asks — no walls of text, just what you see.
Something huge on the other side. Ember, curse-red, and no way out.
…and many more behind doors you haven't opened yet: survival trials, elite hunts, cursed treasure, rituals, and stranger things still. The deeper you go, the weirder the rooms get.
The boss
Survive eight rooms and the next door leads to a creature built to end your run: six to ten times your size, stepping out of the dark.
Endless depth
Start from zero. Build something huge. Lose it all. No one knows where the journey ends.
One broadcast a month: real progress, new rooms, dates. No spam.
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