A roguelite of doors · 1–4 co-op

THE
POITERS

Every door hides a problem. Every room carries a curse. Clear the room, pick a door, and see how far you get before the next one is your last.

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The endless run

How many doors
can you survive?

  1. Enter a room Step into a space that forgot where it came from.
  2. Find its curse Every room hides a problem: a wave, a puzzle, a trial.
  3. Beat the challenge Clear the room. The sealed door won't open until you do.
  4. Pick your upgrades Level up and bend your build toward something absurd.
  5. Pick the next And decide, again, whether you risk one more.

Every run starts from zero. No one knows where the journey ends.

The rooms · footage

You never know what's
on the other side.

Real in-game captures — no renders the game can't deliver. The signal arrives as each room is ready.

NO SIGNAL Waves · under construction

Waves

Combat

Cut through swarm after swarm of cursed little things until the room goes quiet.

NO SIGNAL Puzzles · under construction

Puzzles

Platforming

Read the room. Solve what it asks — no walls of text, just what you see.

NO SIGNAL The boss · under construction

The boss

Every 8 doors

Something huge on the other side. Ember, curse-red, and no way out.

…and many more behind doors you haven't opened yet: survival trials, elite hunts, cursed treasure, rituals, and stranger things still. The deeper you go, the weirder the rooms get.

The boss

Every eighth door
is watching you.

Survive eight rooms and the next door leads to a creature built to end your run: six to ten times your size, stepping out of the dark.

PLACEHOLDER ART Filler sprites from the game — provisional, to be replaced with final art.
PLACEHOLDER ART Filler sprites from the game — provisional, to be replaced with final art.

Endless depth

No map shows
the last door.

Start from zero. Build something huge. Lose it all. No one knows where the journey ends.

One broadcast a month: real progress, new rooms, dates. No spam.

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